Softimage Face Robot

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Softimage Face Robot

Post by hotidiot on Mon Dec 14, 2009 10:12 pm

Softimage
Face Robot



Softimage Face Robot



Softimage Face Robot 1.9

Its finally here! Face Robot enables artists to create high volumes
of realistic human facial animation quickly for use with any 3D software
workflow (XSI, Maya, 3ds Max, etc).

Ok mates, first of all: This version is without crack (till now). You
know how hard it is to find a copy of it. Nearly impossible. Or did you
found one the last two years? About this reason no crack exists till
now. But Im sure cause its on now, all the famous groups will try to
crack it. So the first step is done: its on circuit!! We was so long
patient - it dont have a problem to be it a little bit more.

Face Robot enables artists to create high volumes of realistic human
facial animation quickly for use with any 3D software workflow (XSI,
Maya, 3ds Max, etc). Face Robot yields extremely good results for
rendered and real-time applications.

Solving and Animating

1. The head mesh is imported into Face Robot from a 3D application (such
as XSI, Maya or 3ds Max). This mesh can either be the game mesh or a
high resolution version of the game mesh which a normal map is typically
derived from.

2. The head mesh is solved using Face Robot. The solving process
typically takes 15 minutes to produce realistic quality facial
deformations. Animation can than be applied and the solve result can be
tuned to reach the desired quality. Once a head is solved and tuned,
large amounts of animation (either as mocap or keyframe) can be applied
to the head and refined quickly for export.

3. Animation is applied to the head, either via C3D motion capture data,
keyframe animation, or both.

4. The animation can be refined using shapes, custom rigging or any
other method if required.

5. Ready to render: Export final animation as point cache file that can
be used in XSI, Maya or 3ds Max, etc. or choose one of our rig export
options to convert the Face Robot solve to a bone or shape-based rig.

Export Head Rig to Maya

Softimage provides a plug-in for Maya that allows you to import a fully
solved Face Robot head into Maya for animation. This process converts
the Face Robot solve into a shape-based rig that mimics the look and
feel of Face Robot, and allows Maya animators to create or refine the
animation using the same control set as in Face Robot.



rapidshare.com FaceRobot_1.9_QFE4_Win32.part1.rar
rapidshare.com FaceRobot_1.9_QFE4_Win32.part2.rar
rapidshare.com FaceRobot_1.9_QFE4_Win32.part3.rar
rapidshare.com FaceRobot_1.9_QFE4_Win32.part4.rar
rapidshare.com FaceRobot_1.9_QFE4_Win32.part5.rar

Fix:
rapidshare.com FR9.rar
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